question archive Research in man-made consciousness has tended to both awesome and blemished data games that have extremely complex combinatorial designs [like chess, go, or backgammon] for which no provable ideal methodologies have been found
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Research in man-made consciousness has tended to both awesome and blemished data games that have extremely complex combinatorial designs [like chess, go, or backgammon] for which no provable ideal methodologies have been found. The pragmatic arrangements include computational heuristics, similar to alpha-beta pruning or utilization of counterfeit neural organizations prepared by support realizing, which make games more manageable in processing practice.[29][33]
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